Business Briefing: The Weird Rules of Creativity
Keywords: Creativity, Innovation, Organizational Behavior, Risk-Taking, Management Philosophy
Source: Harvard Business Review
Link: Read the full article on HBR.org
Author: Robert I. Sutton
Published: September 2001
Est. Read Time (Original): ~45 minutes
A Note on Access: To read the full article, a Harvard Business Review subscription is required. We believe an HBR subscription is an invaluable asset. We particularly recommend utilizing the downloadable PDF version of their articles—they are a fantastic, high-value resource for sharing and discussion within your team.
The Core Idea
Robert Sutton argues that the rational management principles used to exploit proven ideas are toxic to the exploration of new ones. To foster true innovation, leaders must embrace a set of "weird rules" that stand traditional management on its head. These include intentionally hiring people who make you uncomfortable or whose skills you don't think you need; encouraging fights over ideas; rewarding failure and punishing only inaction; and deliberately ignoring past successes and even current customer feedback. These counterintuitive practices work by increasing the range of a company's knowledge, forcing people to see old problems in new ways, and helping the organization break free from the past.
Why It Matters for Business Today
Sutton's "weird rules" provide a practical and provocative playbook for any leader trying to build a genuinely innovative culture, rather than just an efficient one.
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The Conflict Between Exploitation and Exploration: The article's most powerful insight is its clear distinction between managing for routine work (exploitation) and managing for creative work (exploration). Leaders must recognize that the two require fundamentally different, and often contradictory, approaches.
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Innovation Requires Inefficiency: The pursuit of creativity is inherently messy, wasteful, and inefficient. By advocating for hiring misfits, funding uncertain ideas, and rewarding failure, Sutton makes the case that companies must be willing to tolerate—and even encourage—a degree of chaos and annoyance to get breakthrough results.
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Breaking Free from the "Curse of Knowledge": Many of the weird rules are designed to inject naïveté and fresh perspectives into the organization. Hiring novices, ignoring what customers are asking for, and even using random idea generation are all tactics to break free from the curse of past success, which is often the biggest barrier to seeing the future.
The Strategic Question for Leaders
Robert Sutton argues that companies should reward both success and failure, punishing only inaction, because it is impossible to generate a few good ideas without also generating many bad ones. How does your organization’s performance management and reward system treat intelligent failures, and does it create an environment where employees feel safe to take the risks necessary for breakthrough innovation?
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